On the complexity of the guarding game
نویسندگان
چکیده
The guarding game is a game in which several cops try to guard a region in a (directed or undirected) graph against a robber. The robber and the cops are placed on the vertices of the graph; they take turns in moving to adjacent vertices (or staying), cops inside the guarded region, the robber on the remaining vertices (the robber-region). The goal of the robber is to enter the guarded region at a vertex with no cop on it. The problem is to determine whether for a given graph and given number of cops the cops are able to prevent the robber from entering the guarded region. Fomin et al. [Fomin, Golovach, Hall, Mihalák, Vicari, Widmayer: How to Guard a Graph? Algorithmica, DOI: 10.1007/s00453-009-93824] proved that the problem is NP-complete when the robber-region is restricted to a tree. Further they prove that is it PSPACE-complete when the robber-region is restricted to a directed acyclic graph, and they ask about the problem complexity for arbitrary graphs. In this paper we prove that for arbitrary graphs (directed or undirected) the problem is E-complete. 1
منابع مشابه
On the Computational Complexity of the Domination Game
The domination game is played on an arbitrary graph $G$ by two players, Dominator and Staller. It is known that verifying whether the game domination number of a graph is bounded by a given integer $k$ is PSPACE-complete. On the other hand, it is showed in this paper that the problem can be solved for a graph $G$ in $mathcal O(Delta(G)cdot |V(G)|^k)$ time. In the special case when $k=3$ and the...
متن کاملFuzzy Model of Human’s Performance for Guarding a Territory in an Air Combat
This paper proposes a new method for a three dimensional fuzzy model of pilot's performance for guarding a territory with a short-distance between two aircraft in an air combat task with a gun. A third-order nonlinear point mass vehicle model is considered for an aircraft's flight dynamics. The desired value of the velocity, the flight path and the heading angles are obtained from some derived ...
متن کاملComplexity of the Cop and Robber Guarding Game
The guarding game is a game in which a set of cops has to guard a region in a digraph against a robber. The robber and the cops are placed on vertices of the graph; they take turns in moving to adjacent vertices (or staying). The goal of the robber is to enter the guarded region at a vertex with no cop on it. The problem is to find the minimum number of cops needed to prevent the robber from en...
متن کاملThe guarding game is E-complete
The guarding game is a game in which several cops try to guard a region in a (directed or undirected) graph against a robber. The robber and the cops are placed on the vertices of the graph; they take turns in moving to adjacent vertices (or staying), cops inside the guarded region, the robber on the remaining vertices (the robber-region). The goal of the robber is to enter the guarded region a...
متن کاملThe Beneficial or Harmful Effects of Computer Game Stress on Cognitive Functions of Players
Introduction: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles. Methods: A total of 80 players, aged 18 to 30 years, played four types of video games; Ru...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید
ثبت ناماگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید
ورودعنوان ژورنال:
- CoRR
دوره abs/1112.6140 شماره
صفحات -
تاریخ انتشار 2011